I've released an update to an extension in the Asset Store. Within the update, a GUISkin file has been moved to a different folder; the new folder being a "Resources" folder.
Importing the new update into an empty project works fine with the GUISkin being placed in the Resources folder. However, importing the asset into a project with a previous version of the asset installed causes issues.
It seems that the asset importer doesn't recognize that the GUISkin has been moved to a new folder and ignores the change. I'm using Unity 3.5.1. Is this a bug or am I missing something?
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